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Rohan Bernett wrote:
>
> This question is related to an earlier post of mine (the meteorite impact).
> How would I make debris that flies away from an explosion into the air, and
> falls back down and bounces along the ground a few times before coming to a
> stop?
>
> I want to use this with a meteorite impact animation, so that when the
> meteorite hits the ground and forms the crater, it sends rocks and dust
> flying everywhere.
What you are describing is a classic particle generator system, the physics
and mathematics of which are beyond my simple abilities. You might be able
to combine Chris Colefax's liquid spray include file and his object exploder
include file tied in with his clockmod animation include file to achieve such
an effect. No gaurantees from me whether this suggestion has any real merit.
See - http://www.geocities.com/SiliconValley/Lakes/1434/#IncludeFiles
Other people in these groups have been working on particle systems but
I don't recall anyone releasing them for public use and remain in private
hands.
--
Ken Tyler
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